| Let's have us some badass tw scriptage. | |
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+7Aoi Tsuki Grief Ninja <-Hacktank-> |TA| Bandeyri SplinterSnake A tree Kharn! 11 posters |
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Xxypher |TA| Member
Posts : 131 Points : 147 Reputation : 0 Join date : 2009-08-29 Age : 33 Location : Illinois
| Subject: Re: Let's have us some badass tw scriptage. Fri Sep 04, 2009 3:37 am | |
| He wont stop about the strafing till he sees it in a server. | |
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A tree |Tree-A| Member
Posts : 374 Points : 399 Reputation : 8 Join date : 2009-06-29 Age : 104 Location : Outside your window
| Subject: Re: Let's have us some badass tw scriptage. Sat Sep 05, 2009 8:55 pm | |
| no i mean that missles, and m79 shots will kill you if directly hit not matter what dmg it has | |
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BlitSin |TA| Member
Posts : 487 Points : 543 Reputation : 9 Join date : 2009-03-16 Location : New Yawk.
| Subject: Re: Let's have us some badass tw scriptage. Sat Sep 05, 2009 9:36 pm | |
| That's cheap.
*shoots m79 at tree, tree loses everything except for a scorched trunk* | |
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Kharn! |TA| Member
Posts : 362 Points : 444 Reputation : 15 Join date : 2009-06-22 Location : The Eye of Terror
| Subject: Re: Let's have us some badass tw scriptage. Sun Sep 06, 2009 2:09 am | |
| - Xxypher wrote:
- He wont stop about the strafing till he sees it in a server.
I AINT SEEIN NO STRAFIN SO ITS TIEM FOR ANOTHER POSTING RUN. STRAFE STRAFE STREAF | |
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A tree |Tree-A| Member
Posts : 374 Points : 399 Reputation : 8 Join date : 2009-06-29 Age : 104 Location : Outside your window
| Subject: Re: Let's have us some badass tw scriptage. Sun Sep 06, 2009 4:01 pm | |
| how about we just turn the gravity on and off just for fun? | |
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Xxypher |TA| Member
Posts : 131 Points : 147 Reputation : 0 Join date : 2009-08-29 Age : 33 Location : Illinois
| Subject: Re: Let's have us some badass tw scriptage. Thu Sep 17, 2009 5:31 pm | |
| Now that the server is back. Lets make the airstrikes random between airstrikes, strafing, and napalm. DO IT. Also, the airstrikes need to have the ability to be turned off. | |
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<-Hacktank->
Posts : 21 Points : 29 Reputation : 0 Join date : 2009-08-13
| Subject: Re: Let's have us some badass tw scriptage. Fri Sep 18, 2009 7:57 pm | |
| Ok, i added more random bullettypes but they dont work very well, i made them m79s to start with for a reason. | |
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Xxypher |TA| Member
Posts : 131 Points : 147 Reputation : 0 Join date : 2009-08-29 Age : 33 Location : Illinois
| Subject: Re: Let's have us some badass tw scriptage. Fri Sep 18, 2009 8:38 pm | |
| Awesome. When does it start in the server? When does it begin to be in use? | |
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<-Hacktank->
Posts : 21 Points : 29 Reputation : 0 Join date : 2009-08-13
| Subject: Re: Let's have us some badass tw scriptage. Sat Sep 19, 2009 12:06 am | |
| After an admin does /recompile. | |
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Tazaraki
Posts : 80 Points : 85 Reputation : 0 Join date : 2009-09-09 Age : 29
| Subject: Re: Let's have us some badass tw scriptage. Sat Sep 19, 2009 1:15 am | |
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A tree |Tree-A| Member
Posts : 374 Points : 399 Reputation : 8 Join date : 2009-06-29 Age : 104 Location : Outside your window
| Subject: Re: Let's have us some badass tw scriptage. Sat Sep 19, 2009 4:36 pm | |
| GUYS what if we made a bot on each team that stands inside the bases and shoots laws in the air at certain times? | |
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BlitSin |TA| Member
Posts : 487 Points : 543 Reputation : 9 Join date : 2009-03-16 Location : New Yawk.
| Subject: Re: Let's have us some badass tw scriptage. Sat Sep 19, 2009 6:34 pm | |
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A tree |Tree-A| Member
Posts : 374 Points : 399 Reputation : 8 Join date : 2009-06-29 Age : 104 Location : Outside your window
| Subject: Re: Let's have us some badass tw scriptage. Sat Sep 19, 2009 7:18 pm | |
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BlitSin |TA| Member
Posts : 487 Points : 543 Reputation : 9 Join date : 2009-03-16 Location : New Yawk.
| Subject: Re: Let's have us some badass tw scriptage. Sat Sep 19, 2009 9:51 pm | |
| How to make him ummm stay in one place and aim? | |
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Kharn! |TA| Member
Posts : 362 Points : 444 Reputation : 15 Join date : 2009-06-22 Location : The Eye of Terror
| Subject: Re: Let's have us some badass tw scriptage. Sat Sep 19, 2009 11:26 pm | |
| Better to have a mortar strike (that is, one Law shot) hit a random med trench once a minute. Would deal with some cowards. | |
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Tazaraki
Posts : 80 Points : 85 Reputation : 0 Join date : 2009-09-09 Age : 29
| Subject: Re: Let's have us some badass tw scriptage. Sun Sep 20, 2009 12:52 pm | |
| eww...med trench really? What if it hits in that like, general area? Cause you know, not even a mortars aim is perfect. | |
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A tree |Tree-A| Member
Posts : 374 Points : 399 Reputation : 8 Join date : 2009-06-29 Age : 104 Location : Outside your window
| Subject: Re: Let's have us some badass tw scriptage. Sun Sep 20, 2009 1:57 pm | |
| - Kharn! wrote:
- Better to have a mortar strike (that is, one Law shot) hit a random med trench once a minute. Would deal with some cowards.
Almost impossible as the script would only work on certain maps. In others airstrikes would hit the same places but on different maps. | |
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BlitSin |TA| Member
Posts : 487 Points : 543 Reputation : 9 Join date : 2009-03-16 Location : New Yawk.
| Subject: Re: Let's have us some badass tw scriptage. Sun Sep 20, 2009 2:33 pm | |
| How about like a script that tells you "aim 45 degree angle at position (x,y)" | |
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A tree |Tree-A| Member
Posts : 374 Points : 399 Reputation : 8 Join date : 2009-06-29 Age : 104 Location : Outside your window
| Subject: Re: Let's have us some badass tw scriptage. Sun Sep 20, 2009 4:10 pm | |
| Just edit the bot movements to move to that place and shoot in certain places with a law. | |
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Xxypher |TA| Member
Posts : 131 Points : 147 Reputation : 0 Join date : 2009-08-29 Age : 33 Location : Illinois
| Subject: Re: Let's have us some badass tw scriptage. Sun Sep 20, 2009 5:24 pm | |
| - A tree wrote:
- Just edit the bot movements to move to that place and shoot in certain places with a law.
You cannot edit a bot's movement. You also cannot have a bot stay in one spot, it is impossible. | |
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A tree |Tree-A| Member
Posts : 374 Points : 399 Reputation : 8 Join date : 2009-06-29 Age : 104 Location : Outside your window
| Subject: Re: Let's have us some badass tw scriptage. Sun Sep 20, 2009 6:16 pm | |
| you can...just edit the maps cpu movement thing | |
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Xxypher |TA| Member
Posts : 131 Points : 147 Reputation : 0 Join date : 2009-08-29 Age : 33 Location : Illinois
| Subject: Re: Let's have us some badass tw scriptage. Sun Sep 20, 2009 6:22 pm | |
| No, there is no way to control or use a bot. We have had this discussion on Hexer so many times. | |
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Kharn! |TA| Member
Posts : 362 Points : 444 Reputation : 15 Join date : 2009-06-22 Location : The Eye of Terror
| Subject: Re: Let's have us some badass tw scriptage. Sun Sep 20, 2009 7:03 pm | |
| If you change the waypoints, everyone gets wrong map errors. You could change waypoints, rename it as TW_TAGloryhill, but you can't make waypoints that cause a bot to shoot. Bots that stand at a stat will fire of their own accord, but that's about it. You could, of course, mod the stat to shoot laws, but the bot can't work out the angles itself, and doing all that would require us to overhaul all the TW maps we want to have this feature. Alternatively, you could make a new map with trenches that have LAW angles marked on a scenery, but you can't have a bot do it. | |
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<-Hacktank->
Posts : 21 Points : 29 Reputation : 0 Join date : 2009-08-13
| Subject: Re: Let's have us some badass tw scriptage. Sun Sep 20, 2009 7:13 pm | |
| You are all forgetting the fact that scripting is magic . If you name a bot dummy then he should stay still and not move, and i can mod him to 'shoot' law shots at specially defigned spots (such as putting a flamer spawn where you want it to shoot and a pred spawn where you want the dummy to appear). | |
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Kharn! |TA| Member
Posts : 362 Points : 444 Reputation : 15 Join date : 2009-06-22 Location : The Eye of Terror
| Subject: Re: Let's have us some badass tw scriptage. Sun Sep 20, 2009 7:18 pm | |
| Praise be to scriptage! | |
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| Let's have us some badass tw scriptage. | |
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