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 40k Mod/AM hangout thread.

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Jihad Jack
Kharn!
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Kharn!
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40k Mod/AM hangout thread. Empty
PostSubject: 40k Mod/AM hangout thread.   40k Mod/AM hangout thread. EmptyWed Jul 15, 2009 4:37 pm


Test version includes gosteks and weapons only for space marines, sounds, modified knife animation, beautiful voice acting for the saw, and a full weapons mod for single player. Does not include all the non-space-marine stuff that will be in the final version, does not include law or spas-12 modifications.
If you decide to use the test version, feedback here.
For the information of those not in the know, anyone with an AM tag has the test version of the mod. It's not a clan. It's a way of life. It just indicates that the mod is on.
AM is for Angry Marines, a Warhammer 40k internet meme.
ALWAYS ANGRY!
ALL THE TIME!
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Jihad Jack

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40k Mod/AM hangout thread. Empty
PostSubject: Re: 40k Mod/AM hangout thread.   40k Mod/AM hangout thread. EmptyWed Jul 15, 2009 9:39 pm

BLOOD FOR THE BLOOD GOD, SKULLS FOR THE SKULL THRONE!
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Kharn!
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40k Mod/AM hangout thread. Empty
PostSubject: Re: 40k Mod/AM hangout thread.   40k Mod/AM hangout thread. EmptySun Jul 19, 2009 2:29 am

RRRRRRAAAAAAAAAAAAAAAAAAAAAAGE
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40k Mod/AM hangout thread. Empty
PostSubject: Re: 40k Mod/AM hangout thread.   40k Mod/AM hangout thread. EmptyTue Jul 28, 2009 11:35 am

So is this mod done yet, or still working on it?
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Steam http://www.justin.com
Kharn!
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40k Mod/AM hangout thread. Empty
PostSubject: Re: 40k Mod/AM hangout thread.   40k Mod/AM hangout thread. EmptyTue Jul 28, 2009 4:05 pm

Not done, work is kinda suspended. I got sucked into some random clan, whatever it's called, so I'm too busy.

I mean, I'm too dedicated to TA to spend soldat time dicking around with pixels.
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Kharn!
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40k Mod/AM hangout thread. Empty
PostSubject: Re: 40k Mod/AM hangout thread.   40k Mod/AM hangout thread. EmptyWed Jul 29, 2009 4:21 pm

http://forums.soldat.pl/index.php?topic=34631.msg428280#new
Maked a map late last night, it'll be packed with the final version of the mod.
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Kharn!
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40k Mod/AM hangout thread. Empty
PostSubject: Re: 40k Mod/AM hangout thread.   40k Mod/AM hangout thread. EmptyThu Aug 27, 2009 11:36 pm

While making the weapons for the meatshields Imperial Guard, I realized that lasers are fun.
So, I'm making two mods now- Space Marine and Armageddon Bound. Armageddon Bound is a mod for Trenchwars + Lasers + Zombies (Zombies disguised as Orks, that is). Here's the current weapons set. There's probably going to be at least two versions of every gun.
Chainsaw and knife are set so that a knife has a chance to beat a saw in close combat, which is a lot of fun.
40k Mod/AM hangout thread. Ifbqms
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40k Mod/AM hangout thread. Empty
PostSubject: Re: 40k Mod/AM hangout thread.   40k Mod/AM hangout thread. EmptySun Aug 30, 2009 1:15 am

I need to play this!

I've always wanted a Chaos/Space Marine styled TW server to play in.
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Aoi Tsuki
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40k Mod/AM hangout thread. Empty
PostSubject: Re: 40k Mod/AM hangout thread.   40k Mod/AM hangout thread. EmptyMon Aug 31, 2009 6:57 pm

Kekeke.

Another reason to join TA!
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40k Mod/AM hangout thread. Empty
PostSubject: Re: 40k Mod/AM hangout thread.   40k Mod/AM hangout thread. EmptyMon Aug 31, 2009 7:17 pm

yes! I always wanted to have a chain saw that chops chains up!
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Kharn!
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40k Mod/AM hangout thread. Empty
PostSubject: Re: 40k Mod/AM hangout thread.   40k Mod/AM hangout thread. EmptyMon Aug 31, 2009 7:39 pm

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Xxypher
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40k Mod/AM hangout thread. Empty
PostSubject: Re: 40k Mod/AM hangout thread.   40k Mod/AM hangout thread. EmptyMon Aug 31, 2009 8:47 pm

Not a fan of ctrl+alt+del, but I love 40k. SO FUCK YEAH!
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Kharn!
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40k Mod/AM hangout thread. Empty
PostSubject: Re: 40k Mod/AM hangout thread.   40k Mod/AM hangout thread. EmptyMon Aug 31, 2009 8:49 pm

http://www.filefront.com/14440219/Armageddon.rar
A simple version of the Armageddon mod I\'m working on. The full version is going to have graphical options for each weapon in a Lord Ivahn mod configurator, other gotseks, etc.
http://www.filefront.com/14440225/armagbots.rar
That\'s the bots I\'ve made for the mod thus far.

To play:
1. open soldat config, enable clanmatch (to make the orks\' bare arms work)
2. Use soldat mod starter to run soldat in armageddon mod, start a game in non-realistic
3. Join alpha team
4. do /addbot2 choppa until you have ten orks armed for close combat.
5. do /addbot2 ork until you have four shoota boyz.
6. Add Imperial Guard bots to team one to your preference.
/addbot1 catachan for catachans
/addbot1 mordian for mordians
/addbot1 korps for Death Korps of Krieg
/addbot1 steel for Armageddon Steel Legion

The final mod will have gosteks for all these guard regiments and more, and further weapon options.


Last edited by Kharn! on Mon Aug 31, 2009 8:54 pm; edited 1 time in total
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Xxypher
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40k Mod/AM hangout thread. Empty
PostSubject: Re: 40k Mod/AM hangout thread.   40k Mod/AM hangout thread. EmptyMon Aug 31, 2009 8:53 pm

Awesome, I am trying it now.
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Kharn!
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40k Mod/AM hangout thread. Empty
PostSubject: Re: 40k Mod/AM hangout thread.   40k Mod/AM hangout thread. EmptyMon Aug 31, 2009 8:55 pm

You posted while I was editing i see. Make sure you read the guide I just posted

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40k Mod/AM hangout thread. Empty
PostSubject: Re: 40k Mod/AM hangout thread.   40k Mod/AM hangout thread. EmptyMon Aug 31, 2009 9:12 pm

That movie really needs to be bought by a larger company, done with a huge budget, and have a huge all-out-war scene.
Or just Chaos Space Marines vs. Space Marines.
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Kharn!
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40k Mod/AM hangout thread. Empty
PostSubject: Re: 40k Mod/AM hangout thread.   40k Mod/AM hangout thread. EmptyMon Aug 31, 2009 9:28 pm

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Xxypher
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40k Mod/AM hangout thread. Empty
PostSubject: Re: 40k Mod/AM hangout thread.   40k Mod/AM hangout thread. EmptyMon Aug 31, 2009 9:47 pm

Wow, I cannot believe Games said no to this. I hope when they see how much love it is getting, that they will attempt to fund/let a company make a movie out of it.
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Kharn!
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40k Mod/AM hangout thread. Empty
PostSubject: Re: 40k Mod/AM hangout thread.   40k Mod/AM hangout thread. EmptyTue Sep 01, 2009 4:23 pm

And ending with grey knights would have been awesome, but the ending it has is perfect for the story and keeps it very dark.
Really, all GW needs to do is buy the movie from its makers as-is, put it in a DVD, and profit. But there's some IP law confusion with the German authorship rights that makes GW afraid of doing that.
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Kharn!
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40k Mod/AM hangout thread. Empty
PostSubject: Re: 40k Mod/AM hangout thread.   40k Mod/AM hangout thread. EmptySun Sep 27, 2009 5:18 pm

http://www.ultramarinesthemovie.com/home

BAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA


Also, made by the same people who did the bionicle films, though the guy in charge worked on dawn of war.
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40k Mod/AM hangout thread. Empty
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