If the map title is taken, inform me and I'll switch it to something else.
Where it's dark as a dungeon
And damp as the dew
Where the danger is double
And the pleasures are few
Where the rain never falls
And the sun never shines
Well it's dark as a dungeon
Down in the mines.I decided that Inf doesn't have enough actual infiltration, and that too often it's just one team banging against a wall until the wall breaks.
So I made a map that encourages sneaking to a ludicrous extent, or at least that's how I hope it will work.
This is Inf_Compound.
It is dark. As a dungeon. It's a grim sort of darkness. Not for the faint of eyesight or low of monitor brightness.
There are multiple ways to get in; you can come up from the tunnels, in from the wilderness, or down from the sky (which lets you choose to come in through the vent or a proper door). Whatever way you choose, there will not be enough colliders protecting you if you are spotted, and you are likely to come up against a stat gun. As an example of what I mean, when you come down through the vents you land on top of the fluorescent lights in the main chamber. You'll be somewhat hard to spot up there, but the lights don't block bullets
at all, so you better not move when the bravos are looking.
The one way out is down the tunnel.
Note the edge of a tree visible in the watchtower screenshot, there are polygons inside the tree to stand on (and some that block bullets, making it hard to use the stat vs. the compound) for snipers and other sorts of asshole.
I think in the screenshot I moved the darkness block up to get a good picture- you can see it if you look hard, it's the BLACK THING hanging above the terrain. In the map, that covers everything, with something like 65% opaqueness. It's
fucking dark. It's dark, and you are likely to be eaten by a grue.
That dark, all of it.http://www.filefront.com/14633169/inf_compoundv1.PMSNot waypointed.
Am now working on v2. IT'S DARKER.