Home of the |TA|
Please log in or register.
If you are having trouble loging in please contact an admin.
Or E-mail us at TheTacticalAssassins@gmail.com
Home of the |TA|
Please log in or register.
If you are having trouble loging in please contact an admin.
Or E-mail us at TheTacticalAssassins@gmail.com
Home of the |TA|
Would you like to react to this message? Create an account in a few clicks or log in to continue.


|TA| Forums
 
HomeLatest imagesSearchRegisterLog in
Sig's are now working! Go add your's now!

 

 Inf_Compound

Go down 
4 posters
AuthorMessage
Kharn!
|TA| Member
Kharn!


Posts : 362
Points : 444
Reputation : 15
Join date : 2009-06-22
Location : The Eye of Terror

Inf_Compound Empty
PostSubject: Inf_Compound   Inf_Compound EmptyWed Sep 30, 2009 10:16 pm

If the map title is taken, inform me and I'll switch it to something else.

Where it's dark as a dungeon
And damp as the dew
Where the danger is double
And the pleasures are few
Where the rain never falls
And the sun never shines
Well it's dark as a dungeon
Down in the mines.


I decided that Inf doesn't have enough actual infiltration, and that too often it's just one team banging against a wall until the wall breaks.
So I made a map that encourages sneaking to a ludicrous extent, or at least that's how I hope it will work.
This is Inf_Compound.
It is dark. As a dungeon. It's a grim sort of darkness. Not for the faint of eyesight or low of monitor brightness.
There are multiple ways to get in; you can come up from the tunnels, in from the wilderness, or down from the sky (which lets you choose to come in through the vent or a proper door). Whatever way you choose, there will not be enough colliders protecting you if you are spotted, and you are likely to come up against a stat gun. As an example of what I mean, when you come down through the vents you land on top of the fluorescent lights in the main chamber. You'll be somewhat hard to spot up there, but the lights don't block bullets at all, so you better not move when the bravos are looking.
The one way out is down the tunnel.
Note the edge of a tree visible in the watchtower screenshot, there are polygons inside the tree to stand on (and some that block bullets, making it hard to use the stat vs. the compound) for snipers and other sorts of asshole.
I think in the screenshot I moved the darkness block up to get a good picture- you can see it if you look hard, it's the BLACK THING hanging above the terrain. In the map, that covers everything, with something like 65% opaqueness. It's fucking dark. It's dark, and you are likely to be eaten by a grue. That dark, all of it.
Inf_Compound 29xgoiu

http://www.filefront.com/14633169/inf_compoundv1.PMS
Not waypointed.
Am now working on v2. IT'S DARKER.


Last edited by Kharn! on Fri Oct 02, 2009 12:15 am; edited 1 time in total
Back to top Go down
http://www.iamawesome.com
A tree
|Tree-A| Member
A tree


Posts : 374
Points : 399
Reputation : 8
Join date : 2009-06-29
Age : 104
Location : Outside your window

Inf_Compound Empty
PostSubject: Re: Inf_Compound   Inf_Compound EmptyWed Sep 30, 2009 11:14 pm

no trees?
Back to top Go down
Kharn!
|TA| Member
Kharn!


Posts : 362
Points : 444
Reputation : 15
Join date : 2009-06-22
Location : The Eye of Terror

Inf_Compound Empty
PostSubject: Re: Inf_Compound   Inf_Compound EmptyWed Sep 30, 2009 11:27 pm

There are trees. They're just hard to see through the GRIM DARKNESS. You can see the edge of one next to the watchtower close-up.
Back to top Go down
http://www.iamawesome.com
A tree
|Tree-A| Member
A tree


Posts : 374
Points : 399
Reputation : 8
Join date : 2009-06-29
Age : 104
Location : Outside your window

Inf_Compound Empty
PostSubject: Re: Inf_Compound   Inf_Compound EmptyThu Oct 01, 2009 12:52 am

THIS MAP HAS BEEN APPROVED BY TREE™️
Back to top Go down
Kharn!
|TA| Member
Kharn!


Posts : 362
Points : 444
Reputation : 15
Join date : 2009-06-22
Location : The Eye of Terror

Inf_Compound Empty
PostSubject: Re: Inf_Compound   Inf_Compound EmptyThu Oct 01, 2009 12:58 am

The tree is also climbable and has stuff in it to protect the base from the stat gun.
Super-Tree!

Edit: V2 is darker and I fixed some stuff I forgot about, added some footholds to help climb the exterior of the compound, other small fixes.
Back to top Go down
http://www.iamawesome.com
Tazaraki

Tazaraki


Posts : 80
Points : 85
Reputation : 0
Join date : 2009-09-09
Age : 29

Inf_Compound Empty
PostSubject: Re: Inf_Compound   Inf_Compound EmptyThu Oct 01, 2009 11:48 pm

Kharn..this is practicly perfect for a gamemode i have been thinking of. :O

Great work. Simply beautiful map.
Back to top Go down
Kharn!
|TA| Member
Kharn!


Posts : 362
Points : 444
Reputation : 15
Join date : 2009-06-22
Location : The Eye of Terror

Inf_Compound Empty
PostSubject: Re: Inf_Compound   Inf_Compound EmptyFri Oct 02, 2009 12:11 am

Thank you.
I am intrigued as to what your gamemode is.
I've been thinking it would be fun to play a map like this in real mode with surreal mod.

I'm probably going to remove the alpha spawn at the alpha flag, as dividing bravo's attention into that many entrances would probably be overwhelming.
Back to top Go down
http://www.iamawesome.com
BlitSin
|TA| Member
BlitSin


Posts : 487
Points : 543
Reputation : 9
Join date : 2009-03-16
Location : New Yawk.

Inf_Compound Empty
PostSubject: Re: Inf_Compound   Inf_Compound EmptySun Oct 04, 2009 3:15 pm

It's soooo coooollll
Back to top Go down
Sponsored content





Inf_Compound Empty
PostSubject: Re: Inf_Compound   Inf_Compound Empty

Back to top Go down
 
Inf_Compound
Back to top 
Page 1 of 1

Permissions in this forum:You cannot reply to topics in this forum
Home of the |TA| :: |TA|TrenchWars :: New Maps-
Jump to: